

Every decision has an impact and how you plan out your city will help you succeed or be stuck in traffic for hours.Ĭitizens live their own lives in the city throughout each day and season. From a village to a metropolis it's all in your control.

Publisher: Paradox Interactive Platforms: Windows, Xbox Game Pass, PlayStation 5, Xbox Series X and Sīuild your city from the ground up. You Make Cities. Release Date: October 24th 2023 ( Spring 2024 for consoles) Developer: Colossal Order Ltd. With deep simulation and a living economy, this is world-building without limits. Push your creativity and problem-solving to build on a scale you've never experienced. Reduce your subscriptions to within your meagre 8GB of RAM which is only sufficient for a small selection of mods and assets.Raise a city from the ground up and transform it into a thriving metropolis with the most realistic city builder ever. first make sure you have an exact match for your custom content enabled that you used in your save when you attempt to load that save. One involves an asset and the other involves music or soundbite from the radio - be aware that the music tracks and soundbites are recognised by the game as assets (or objects) and the absence of these from a save that used them will generate a NR error just as well as a missing building for example. There seems to be at least two instances of a NR error. They appear to be far more than you have the memory capacity for, but that isn't necessarily related to this issue.

I have serious concerns about the quantity of assets you're using. Generally, a null reference error is generated due to the absence of a mod or an asset or an asset required by a mod (vice versa) that was present in the save but is no longer present when attempting to load that save.
